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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Mosschitin scorp: sand chitin with moss flecks, hero prop = mossy bone spur — still scorp, NOT spider. FAMILY LOCK: this is a SCORP — sand chitin, bone spurs, gold-tan with moss green flecks. Never drone coils, never ice primary, never translucent slime gel. BOSS PRESENCE: large readable clawed silhouette, heavy chitin weight. ONE locked identity EVERY cell. FX: sand gold/white — never magenta/pink. CRITICAL FRAMING: thick empty magenta margins on TOP and SIDES; never clip stinger or claws. Rows: idle walk attack jump special hurt death enrage. Face RIGHT. Solid MAGENTA #FF00FF between cells. Style B. CRITICAL SCALE: subject fills ONLY about 60 percent of each cell height — HUGE magenta margins. All 48 cells filled.
Creator
shawn pace
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