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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows × EXACTLY 6 columns (48 cells). ZERO blank cells — EVERY cell MUST contain the FULL Rimecinder ember beast (death row still shows full collapsing body). Portrait 3:4. Side-view pixel-art ENEMY BOSS. Character: ELITE BOSS Rimecinder — ash/slag ember body with glowing cinder cracks UNDER paradoxical pale rime crust; hero prop = iced ash plates with magma underglow. NOT pure frost golem. FAMILY: EMBER with frost dialect. HARD EMPTY BAN: Fill all 48 cells. No decorative empty slots. No magenta-only frames. FRAMING: silhouette ~50% cell height. HUGE MAGENTA #FF00FF top margin above crests. Thick side margins. Never touch top edge. FX: cyan/white/amber heat only — never pink/magenta glow. Face RIGHT. Distinct deformable anim rows: idle walk attack jump burst hurt death enrage. Solid magenta between cells. No text. AVOID: empty cells, pure ice golem, 4-col, cropped tops, tiny toy.
Creator
shawn pace
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