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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer enemy. Character: heavy riveted ORANGE industrial scrap-tank beetle, rust iron ash plates, pipe legs. ONE locked character identity in EVERY cell of EVERY row — same silhouette, horns/mandibles, shell shape, leg count, materials; never a second beetle design, never bipedal robot, never swapped body. Each cell contains ONE complete full-body sprite with clear magenta margin on all sides (especially top). Motion is OK inside the cell — walk cycle, attack lunge, jump crouch to air to land, death collapse, enrage shake — body may shift and jump may leave the floor, but MUST NOT spill into the cell above or adjacent cells; never cross magenta grid lines; never occupy two stacked cells. Complete limbs inside each cell — no intentional amputation, no cropped heads or legs at cell edges. Feet generally low in the cell when grounded. Rows top to bottom: (1) idle (2) walk (3) attack (4) jump (5) special (6) hurt (7) death (8) enrage. Face RIGHT. Solid MAGENTA #FF00FF background only between cells. No text, no labels, no ground line, no UI. Style B illustrated readable silhouette.
Creator
shawn pace
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