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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: victory — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: win / clear flourish. Side-view Style B illustrated PLAYABLE HERO Trover. CAST LOCK from hero_owl.png: chunky grey/white IRON-PLATED owl Trover in bronze/copper armor (crested helm, gear breastplate, pauldrons, gauntlets, greaves), kite shield with owl emblem + war hammer, Iron Halo energy ring — NEVER jetpack, NEVER bat wings. IDENTITY LOCK from the reference atlas: EXACT same iron-plated owl armor, crested helm, kite shield, war hammer, and Iron Halo ring as the reference — SAME absolute subject scale — only change the action pose below. Do not enlarge. BIOME ECHO: crypt bone-iron. Face RIGHT. WIDTH-FIRST: <=55% W, <=45% H, >=12% magenta margins. Full silhouette in-cell. Solid magenta #FF00FF background. FX cyan/white/amber only.
Creator
shawn pace
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