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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 4 columns of EQUAL rectangular cells (8 cells — ALL filled). Square canvas. Rows top to bottom ONLY: victory, pickup. ROW POSES — top (victory): win / clear flourish. bottom (pickup): grab loot / interact. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_bunny_walk_strip.png (large ~300px-tall subjects, NOT tiny atlas toys). STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights — NOT pixel-art, NOT slit-eye stickers. Character: Bunny Blaster (bunny). compact bipedal rabbit Trover with goggles, blue utility vest, and a spinning Penny Spool gatling mounted at the hip — mascot face, not a soft petting-zoo bunny. CAST LOCK from player_bunny.png: WARM ORANGE fur (cream muzzle only), cyan-lens goggles on forehead, blue open utility vest, red scarf, brown gloves, Penny Spool gatling visible on armed poses — NEVER pink/lilac/tan-main fur. IDENTITY LOCK from the reference atlas: EXACT same orange fur, goggles, blue vest, red scarf, boots, and Penny Spool gatling as the reference — SAME absolute subject scale — only change poses to the two rows below. Do not enlarge. BIOME ECHO on BODY: orange vault industrial scrap accents, coin-counter brass rivets on vest and spool. Echo: Orange Scrap. Poster: the bunny who repaired coin-counters until the jam locked the crew inside. ONE identity every cell. Subject fills ~60-70% of each cell height. Face RIGHT. Entire silhouette + FX fully inside each cell; >=12% magenta margin; never touch gutters. Solid magenta #FF00FF background and gutters. No ground, no text. FX cyan/white/amber only — never pink or magenta FX.
Creator
shawn pace
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