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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: idle — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: breath / micro-sway loop, relaxed stance, Coilbite fang at rest — subtle frame differences, ALL cells face RIGHT only. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_viper_walk_strip.png. STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights — NOT pixel-art. Character: Coil Viper (viper). long coiled bipedal snake Trover with dripping Coilbite fang weapon — serpentine weirdo, not a mammal. CAST LOCK from hero_viper.png: bipedal green COBRA Trover with expanded hood (purple inner pattern), glowing purple eyes, dark leather vest/bracers/boots, utility belt with purple toxin vials, thick scaly tail, Coilbite dagger/fang weapon on armed poses — NEVER fur mammal, NEVER fox ears. BIOME ECHO on BODY: olive bile-mud mire silk tones and wet-metal green drip accents. Echo: Mire Bog. Poster: the viper who collected toxins that actually worked. ONE identity every cell. Face RIGHT. WIDTH-FIRST framing: subject + FX occupy at most 55% of cell WIDTH and at most 45% of cell HEIGHT; >=12% solid magenta margin on ALL four sides — never touch gutters. Full silhouette including ENTIRE TAIL — tuck or curl the tail INSIDE the cell (no straight horizontal amputations at L/R edges). Solid magenta #FF00FF background and gutters. No ground, no text. FX cyan/white/amber only — never pink or magenta FX.
Creator
shawn pace
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