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Made with Nano Banana 2 Lite · CC0 · 11 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: idle_shoot — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: armed idle breath WHILE AIMING Iron Halo (weapon raised / aimed ready pose) — NOT firing, NO muzzle bloom, NO gun fire, NO muzzle flash; loopable, same silhouette scale as idle. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_owl_walk_strip.png. STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights — NOT pixel-art, NOT slit-eye stickers. Character: Iron Owl (owl). round iron-plated owl Trover with a glowing Iron Halo ring around the body — tank disc silhouette, NO jetpack language. CAST LOCK from hero_owl.png: chunky grey/white IRON-PLATED owl Trover in bronze/copper armor (crested helm, gear breastplate, pauldrons, gauntlets, greaves), kite shield with owl emblem + war hammer, Iron Halo energy ring readable on armed poses — tank disc silhouette — NEVER jetpack, NEVER bat wings. IDENTITY LOCK from the reference atlas: EXACT same iron-plated owl armor, crested helm, kite shield, war hammer, and Iron Halo ring as the reference — SAME absolute subject scale — only change the action pose below. Do not enlarge. BIOME ECHO on BODY: crypt bone-iron ossuary inlays and ash-bone halo rim. Echo: Crypt Dust. Poster: the owl who tore a warning beacon from the deep vaults. ONE identity every cell. Face RIGHT. WIDTH-FIRST framing: subject + FX occupy at most 55% of cell WIDTH and at most 45% of cell HEIGHT; >=12% solid magenta margin on ALL four sides — never touch gutters. Full silhouette including ENTIRE TAIL AND WINGS — tuck/fold wings + curl tail INSIDE the cell (no straight horizontal amputations at L/R edges; never crop wing tips). Solid magenta #FF00FF background and gutters. No ground, no text. NO muzzle bloom, NO gun fire, NO muzzle flash, NO projectile streaks — weapon is AIMED / raised ready only; keep all silhouette inside each cell.
Creator
shawn pace
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