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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: idle2 — four frames row-major. POSE: blink / look-around / fidget loop — DISTINCT from breath idle on sheet 01. Side-view Style B PLAYABLE HERO. CAST LOCK: bipedal green COBRA Trover, purple hood pattern, purple eyes, leather vest, purple toxin vials, thick scaly tail, Coilbite dagger. IDENTITY LOCK from reference: same green cobra hood, purple eyes/vials, leather vest, scaly tail, Coilbite dagger — SAME scale. Face RIGHT. WIDTH-FIRST <=55%W <=45%H >=12% magenta margins. Full tail in-cell. Solid magenta #FF00FF. FX cyan/white/amber only.
Creator
shawn pace
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