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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: idle — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: breath / micro-sway loop, relaxed stance, Static Whisker lightning rod at rest. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_rat_walk_strip.png. STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights — NOT pixel-art, NOT slit-eye stickers. Character: Spark Rat (rat). spiky-furred rat Trover with a Static Whisker lightning rod antenna — volt weirdo, not a soft mouse. CAST LOCK from hero_rat.png: slate-grey spiky-furred volt rat Trover, amber slit-glow eyes, pink paws, long pink banded tail, dark brown leather jacket with copper shoulder coil + amber glass bulb, amber chest vials, charcoal tunic, leather gauntlets/boots, utility belt pouches — holds metallic Static Whisker lightning-rod staff with cyan electric arcs — NEVER soft mouse, NEVER pink FX arcs. BIOME ECHO on BODY: copper-coil accents and cyan electric arcs (never pink or magenta FX). Echo: Volt Coil. Poster: the rat who stopped grounding the station static years ago. ONE identity every cell. Face RIGHT. WIDTH-FIRST framing: subject + FX occupy at most 55% of cell WIDTH and at most 45% of cell HEIGHT; >=12% solid magenta margin on ALL four sides — never touch gutters. Full silhouette including ENTIRE TAIL — tuck or curl the tail INSIDE the cell (no straight horizontal amputations at L/R edges). Solid magenta #FF00FF background and gutters. No ground, no text. FX cyan/white/amber only — never pink or magenta FX.
Creator
shawn pace
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