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Made with Nano Banana 2 Lite · CC0 · 11 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 ROWS by EXACTLY 4 COLUMNS of EQUAL rectangular cells (8 cells ONLY — NOT 4x4, NOT 16 cells). Square canvas. Solid magenta #FF00FF background and gutters. Rows top to bottom ONLY: idle_shoot, walk_shoot. Top (idle_shoot): armed idle breath WHILE CONTINUOUSLY firing Penny Spool gatling — weapon raised, subtle muzzle bloom cyan/white/amber ONLY, loopable. Bottom (walk_shoot): walk locomotion WHILE firing gatling — clear walking stride + raised weapon + compact cyan/white/amber muzzle bloom. IDENTITY LOCK from the reference atlas: EXACT same warm orange bunny Trover, long rabbit ears, cream muzzle only, cyan-lens goggles on forehead, blue open utility vest, red scarf, brown gloves/boots, Penny Spool gatling — SAME absolute subject scale — only change poses. NEVER a fox or dog snout. Face RIGHT. Subject ~60-70% cell height. FX cyan/white/amber only — never pink/purple. No text, no ground.
Creator
shawn pace
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