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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 4 columns of EQUAL rectangular cells (8 cells - ALL filled). Square canvas. Rows top to bottom ONLY: jump, fall. Side-view Style B illustrated PLAYABLE HERO Trover - premium detail like hero_bunny_walk_strip.png (large ~300px-tall subjects, NOT tiny atlas toys). STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights. Character: Bunny Blaster. CAST LOCK: WARM ORANGE fur, cyan-lens goggles, blue vest, red scarf, Penny Spool gatling. IDENTITY LOCK from the reference atlas: EXACT same orange bunny cast as the reference sheet - only change poses to jump (launch/apex) and fall (descending). Face RIGHT. Solid magenta #FF00FF background. No ground, no text. FX cyan/white/amber only.
Creator
shawn pace
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