Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 11 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 4 columns of EQUAL rectangular cells (8 cells — ALL filled, NO empty cells). Square canvas. Rows top to bottom ONLY: double_jump_shoot, hover_shoot. ROW POSES — top (double_jump_shoot): air jump / second kick WHILE AIMING Penny Spool gatling — clear apex flip/kick MID-AIR, weapon raised aimed; NOT firing, NO muzzle bloom / gun fire / muzzle flash. bottom (hover_shoot): jet / glide / float HOLD WHILE AIMING — ALL FOUR bottom cells are stable HOVER mid-air (feet off ground, slight float bob), weapon raised aimed with SAME Penny Spool gatling as top; NOT walking, NOT running, NOT standing on ground; NOT firing, NO muzzle bloom. Keep top-row HOVER body language from the reference atlas (top row of reference is hover) for the BOTTOM row of this new sheet — float/jet hold mid-air. Top row of NEW sheet = double jump aerial kick with gatling. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_bunny_walk_strip.png (large ~300px-tall subjects). STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes. Character: Bunny Blaster (bunny). CAST LOCK: WARM ORANGE fur (cream muzzle only), cyan-lens goggles on forehead, blue open utility vest, red scarf, brown gloves, Penny Spool gatling — NEVER pink/lilac/tan-main fur. IDENTITY LOCK from reference: EXACT same orange fur, goggles, blue vest, red scarf, boots — SAME absolute subject scale. Face RIGHT. Entire silhouette fully inside each cell; >=12% magenta margin. Solid magenta #FF00FF background and gutters. No ground, no text. NO muzzle bloom, NO gun fire, NO muzzle flash.
Creator
shawn pace
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.