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Made with Nano Banana 2 Lite · CC0 · 11 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: walk_shoot — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: walk locomotion WHILE AIMING Snowdrop ice orb — clear stride + weapon raised aimed; NOT firing, NO muzzle bloom / gun fire / muzzle flash. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_otter_walk_strip.png. STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights — NOT pixel-art, NOT slit-eye stickers. Character: Rime Otter (otter). sleek otter Trover with frost-crusted whiskers holding a Snowdrop ice orb — distinct from gecko/rat silhouettes. CAST LOCK from hero_otter.png: sleek BROWN otter Trover with tan muzzle, light-blue quilted tunic (white fur trim, snowflake pattern), light-blue knitted scarf, dark blue trousers, fingerless gloves, paw wraps, wooden staff topped with glowing blue Snowdrop ice crystal — NEVER lizard, NEVER spark antenna. IDENTITY LOCK from the reference atlas: EXACT same brown otter fur, blue quilted tunic, scarf, and Snowdrop crystal staff as the reference — SAME absolute subject scale — only change the action pose below. Do not enlarge. BIOME ECHO on BODY: frost rime and pale ice crust on fur, whiskers, and orb. Echo: Frost Rime. Poster: the otter who dove into a sealed frozen vault and never quite thawed. ONE identity every cell. Face RIGHT. WIDTH-FIRST framing: subject + FX occupy at most 55% of cell WIDTH and at most 45% of cell HEIGHT; >=12% solid magenta margin on ALL four sides — never touch gutters. Full silhouette including ENTIRE TAIL AND WINGS — tuck/fold wings + curl tail INSIDE the cell (no straight horizontal amputations at L/R edges; never crop wing tips). Solid magenta #FF00FF background and gutters. No ground, no text. NO muzzle bloom, NO gun fire, NO muzzle flash, NO projectile streaks — weapon is AIMED / raised ready only; keep all silhouette inside each cell.
Creator
shawn pace
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