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Made with Nano Banana 2 Lite · CC0 · 11 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 4 columns of EQUAL rectangular cells (8 cells — ALL filled, NO empty cells). Square canvas. Rows top to bottom ONLY: double_jump_shoot, hover_shoot. ROW POSES — top (double_jump_shoot): air jump / second kick WHILE AIMING Penny Spool gatling — clear apex flip/kick, weapon raised aimed; NOT firing, NO muzzle bloom / gun fire / muzzle flash. bottom (hover_shoot): jet / glide / float HOLD WHILE AIMING Penny Spool gatling — stable hover stance mid-air with jetpack, weapon raised aimed; ALL 4 bottom cells filled with clear hover poses; NOT firing, NO muzzle bloom / gun fire / muzzle flash. Keep double-jump body language from the reference (bottom row of reference is double_jump) — only ADD raised aimed gatling. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_bunny_walk_strip.png (large ~300px-tall subjects, NOT tiny atlas toys). STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights — NOT pixel-art, NOT slit-eye stickers. Character: Bunny Blaster (bunny). compact bipedal rabbit Trover with goggles, blue utility vest, and a spinning Penny Spool gatling mounted at the hip — mascot face, not a soft petting-zoo bunny. CAST LOCK from player_bunny.png: WARM ORANGE fur (cream muzzle only), cyan-lens goggles on forehead, blue open utility vest, red scarf, brown gloves, Penny Spool gatling visible on armed poses — NEVER pink/lilac/tan-main fur. IDENTITY LOCK from the reference atlas: EXACT same orange fur, goggles, blue vest, red scarf, boots, and Penny Spool gatling as the reference — SAME absolute subject scale — only change poses to the two rows below. Do not enlarge. BIOME ECHO on BODY: orange vault industrial scrap accents, coin-counter brass rivets on vest and spool. Echo: Orange Scrap. Poster: the bunny who repaired coin-counters until the jam locked the crew inside. ONE identity every cell. Subject fills ~60-70% of each cell height. Face RIGHT. Entire silhouette fully inside each cell; >=12% magenta margin; never touch gutters. Solid magenta #FF00FF background and gutters. No ground, no text. NO muzzle bloom, NO gun fire, NO muzzle flash, NO projectile streaks — weapon is AIMED / raised ready only; keep all silhouette inside each cell.
Creator
shawn pace
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