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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 4 columns of EQUAL rectangular cells (8 cells — ALL filled). Square canvas. Rows top to bottom ONLY: hurt, death. ROW POSES — top (hurt): recoil; do not sprawl to borders. bottom (death): collapse inward; holdable last frame. Side-view Style B illustrated ENEMY BOSS — WIDTH-SAFE framing for a wide low spider (NOT tiny Core-8 toys, NOT pixel-art, NOT ~300px-tall biped sizing). STYLE B paint language from cute_spider_bob (clean outlines, expressive eyes, soft materials) — DO NOT copy purple bob body; CAST is Moss Throne nest boss. Character: ELITE BOSS Moss Throne spider: WIDE low throne-abdomen packed with stacked moss cushions, short thick legs, squat siege queen silhouette (reads as a sitting throne from the side), PRIMARY palette deep lichen-green + wet moss only. hero prop = moss throne-pad abdomen (flat-topped) — NOT tall mushroom, NOT leaf sails, NOT bark slabs. FAMILY LOCK: exactly 8 readable legs, silk spinnerets, cephalothorax+abdomen, wide moss throne cushion. IDENTITY LOCK from the reference atlas: EXACT same Moss Throne spider — wide moss-cushion abdomen, short thick legs, green lichen palette — SAME absolute subject scale as the reference — only change poses to the two rows below. Do not enlarge subject or FX. Never switch to purple fluffy bob body. ONE identity every cell. Face RIGHT. WIDTH-FIRST: subject+FX <=55% of cell WIDTH and <=45% of cell HEIGHT; entire silhouette + all 8 legs + FX FULLY INSIDE each cell; >=12% magenta margin on ALL four sides; never touch gutters or cell borders. Solid magenta #FF00FF background and gutters. No ground, no text, no labels. FX cyan/white/amber only — never pink or magenta FX.
Creator
shawn pace
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