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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: hover — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: jet / glide / float hold (or heavy hang for bulky heroes). Side-view Style B illustrated PLAYABLE HERO Trover. CAST LOCK from hero_viper.png: bipedal green COBRA Trover with expanded hood (purple inner pattern), glowing purple eyes, dark leather vest/bracers/boots, utility belt with purple toxin vials, thick scaly tail, Coilbite dagger. IDENTITY LOCK from the reference atlas: EXACT same green cobra hood, purple eyes/vials, leather vest, scaly tail, and Coilbite dagger as the reference — SAME absolute subject scale — only change the action pose below. Do not enlarge. BIOME ECHO: mire olive tones. Face RIGHT. WIDTH-FIRST: <=55% W, <=45% H, >=12% magenta margins. Full silhouette including ENTIRE TAIL in-cell. Solid magenta #FF00FF background. FX cyan/white/amber only.
Creator
shawn pace
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