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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: idle — four frames row-major. POSE: breath / micro-sway loop, relaxed stance, Snowdrop staff at rest — subtle frame differences. ALL cells face RIGHT only. Side-view Style B illustrated PLAYABLE HERO Trover. STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes. Character: Rime Otter (otter). sleek otter Trover with frost-crusted whiskers holding a Snowdrop ice orb — distinct from gecko/rat. CAST LOCK from hero_otter.png: sleek BROWN otter Trover with tan muzzle, light-blue quilted tunic (white fur trim, snowflake pattern), light-blue knitted scarf, dark blue trousers, fingerless gloves, paw wraps, wooden staff topped with glowing blue Snowdrop ice crystal — NEVER lizard, NEVER spark antenna. BIOME ECHO: frost rime and pale ice crust. Echo: Frost Rime. ONE identity every cell. Face RIGHT. WIDTH-FIRST: <=55%W <=45%H >=12% magenta margins. Full silhouette including ENTIRE TAIL and staff — tuck INSIDE cell. Solid magenta #FF00FF. No ground, no text. FX cyan/white/amber only.
Creator
shawn pace
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