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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 2 rows by EXACTLY 2 columns of EQUAL square cells (4 cells — ALL filled). Square canvas (~1024). ONE action only: idle — four frames of the SAME action in row-major order top-left, top-right, bottom-left, bottom-right (frames 1-2-3-4). POSE: breath / micro-sway loop, relaxed stance, Burrow Boom rocket at rest — subtle frame differences. ALL cells face RIGHT only. Complete silhouette every cell. Side-view Style B illustrated PLAYABLE HERO Trover — premium detail like hero_mole_walk_strip.png. STYLE B: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights. Character: Boom Mole (mole). stocky burrowing mole Trover with dirt-caked rocket tube Burrow Boom — subterranean weight, not a cute digger toy. CAST LOCK from hero_mole.png: stocky BROWN mole Trover with tan snout, orange-lens goggles on forehead, blue shirt, bright ORANGE utility vest, dark trousers, brown work boots, belt with dynamite sticks + rope, pickaxe in hand, Burrow Boom rocket pack on back — NEVER cute digger toy, NEVER fox/owl silhouette. BIOME ECHO on BODY: green nest dirt, bark grit, and burrow soil on fur and tube. Echo: Green Nest. Poster: the mole who collapsed a side tunnel because the echo sounded wrong. ONE identity every cell. Face RIGHT. WIDTH-FIRST framing: subject + FX occupy at most 55% of cell WIDTH and at most 45% of cell HEIGHT; >=12% solid magenta margin on ALL four sides. Full silhouette including ENTIRE rocket pack and claws — tuck INSIDE the cell. Solid magenta #FF00FF background and gutters. No ground, no text. FX cyan/white/amber only.
Creator
shawn pace
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