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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 16 rows by EXACTLY 6 columns of EQUAL rectangular cells (96 cells total, uniform grid). Portrait layout taller than wide (~3:8). Side-view pixel-art platformer PLAYABLE HERO Trover. Character: Bunny Blaster (bunny). compact bipedal rabbit Trover with goggles, blue utility vest, and a spinning Penny Spool gatling mounted at the hip — mascot face, not a soft petting-zoo bunny. BIOME ECHO materials on the BODY (not only the weapon): orange vault industrial scrap accents, coin-counter brass rivets on vest and spool. Echo tag flavor: Orange Scrap. Poster identity: the bunny who repaired coin-counters until the jam locked the crew inside. ONE locked character identity in EVERY cell of EVERY row — same silhouette, prop, materials; never swap species, never human, never second design. Each cell contains ONE complete full-body sprite with clear magenta #FF00FF margin on all sides. Subject fills about half the cell height; feet low when grounded. Motion OK inside the cell but MUST NOT spill across magenta grid lines or into neighboring cells. Complete limbs — no cropped heads or legs at cell edges. Face RIGHT in every frame. No ground plane, no text, no UI, no labels, no watermark. FX only cyan, white, or amber — never pink or magenta FX (magenta is the matte color only). Rows top to bottom: (1) idle (2) walk (3) melee (4) jump (5) double_jump (6) fall (7) hover (8) land (9) shoot (10) stomp (11) hurt (12) death (13) victory (14) pickup (15) spawn (16) upgrade. Solid flat magenta #FF00FF background filling every gutter and empty margin. Crisp readable silhouette that still identifies the hero when blurred to 48px.
Creator
shawn pace
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