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Made with Nano Banana 2 Lite · CC0 · 12 Aug 2026
Generated from: STRICT game art STYLE B tile CELL ATLAS for a side-view platformer. EXACTLY a 3x3 grid of EIGHT terrain stamp cells (nine slots) on solid #FF00FF magenta background AND magenta gutters between every cell (thick equal magenta strips separating all cells — outside frame also solid #FF00FF). Grid layout (row-major, labeled by ROLE only — NO text in image): TOP-LEFT cell = OUTER CORNER TOP_LEFT: grass/moss walk lip on top + left outer edge wrapping down the left side of the dirt body, full opaque square cell (not L-void). TOP-MIDDLE cell = TOP SURFACE walk lip: continuous grassy top edge across the full cell width, dirt/stone body below, opaque edge-to-edge. TOP-RIGHT cell = OUTER CORNER TOP_RIGHT: grass walk lip on top + right outer edge wrapping down the right side. MID-LEFT cell = LEFT EDGE: vertical left outer grass/dirt wrap (open to the right into fill), opaque full cell. CENTER cell = FILL: seamless dirt/moss body interior, no walk lip, no outer silhouette — pure fill texture tiling. MID-RIGHT cell = RIGHT EDGE: vertical right outer wrap (mirror of left), opaque full cell. BOTTOM-LEFT cell = OUTER CORNER BOTTOM_LEFT: bottom-left outer corner of the platform mass (dirt underside + left wrap), opaque full cell. BOTTOM-MIDDLE cell = FILL again (same fill material as center — seamless dirt body). BOTTOM-RIGHT cell = OUTER CORNER BOTTOM_RIGHT: bottom-right outer corner. Material LOCK from reference: lush summer green moss + dirt Style B platform — thick dark outlines, soft cel shading, readable game art, opaque paint. Each cell must be a COMPLETE opaque square of terrain paint (no checkerboard, no grey matte, no transparent holes inside cells). Equal cell sizes. Side-view orthographic only — no isometric, no top-down.
Creator
shawn pace
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