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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT 8x6 sprite animation ATLAS — count carefully: SIX equal columns across, EIGHT equal rows down = exactly FORTY-EIGHT sprites. Every single cell MUST contain the FULL toad body (never empty magenta, never projectile alone without toad). Portrait 3:4. Side-view pixel-art elite boss. Character: Sandwart — fat warted olive toad dusted with gold-tan desert sand, twin sand-caked bile sacs on flanks, wet skin, faces RIGHT. Same toad identity in all 48 cells. Silhouette ~50% cell height; HUGE solid MAGENTA #FF00FF padding especially ABOVE the toad (deep headroom, never touch top edge). Clear distinct anim per row with squashy motion: R1 idle breathe (toad present x6) R2 walk-hop (toad x6) R3 attack lunge (toad x6) R4 jump apex mid-air toad in ALL 6 cells R5 bile spit with toad+spit in ALL 6 cells R6 hurt recoil (toad x6) R7 death collapse (toad x6) R8 enrage surge (toad x6). Solid magenta between cells. NO TEXT NO LABELS NO UI. Style B readable silhouette.
Creator
shawn pace
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