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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: Sprite animation atlas panel, EXACTLY 4 rows by 6 equal square cells in a clean grid. Pixel-art friendly 2D side-view game boss spider, NOT a purple queen. Character: Ashfang Loomlord — stocky armored cave war-spider, charcoal and rust-iron carapace with ember-orange magma cracks, molten amber-orange glowing eyes (NOT purple, NOT lavender), heavy clawed front legs, shorter furnace-vent abdomen, intimidating warlord silhouette distinct from a matriarch. Face RIGHT in every cell. Feet and legs bottom-biased near bottom of each cell. Solid flat magenta background #FF00FF everywhere (no black mats, no dark vignette, no floor plates, no shadows on background). NO text, NO labels, NO numbers, NO UI. Nearest-neighbor crisp edges, readable silhouette, Treasure Trovers Keep style. Row 0 top: IDLE — 6 frames breath/micro-sway loop, same scale. Row 1: WALK — 6 frames skitter locomotion loop, same silhouette scale. Row 2: ATTACK — 6 frames melee lunge/bite commit with claws forward. Row 3 bottom: JUMP — 6 frames crouch launch, air, land cycle. Equal cell sizes, subject fits inside each cell with padding, consistent character across all 24 frames.
Creator
shawn pace
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