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Made with Nano Banana 2 Lite · CC0 · 12 Sept 2026
Generated from: Seamless tileable surface texture for arid desert and dry steppe, viewed straight down from directly overhead. Flat matte cartography style for a strategy game map, NOT photorealistic. Content: sand and gravel plains with long low dune ripples, cracked dry mud flats, scattered dark rock and gravel patches, faint wadi channels. Very low contrast overall — this fills a large area on a map and must not fight with the map's own colored overlays. Absolutely NO text of any kind: no numbers, no letters, no labels, no watermark, no signature. No grid lines. No borders, no frame, no vignette. No shadows from a light source. Colors: muted sand, dull ochre, grey-tan, cold brown. Desaturated dry palette, not golden or saturated. Completely square, edge-to-edge uniform coverage, must tile seamlessly on all four edges.
Creator
user_6dc4034c
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