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Made with Nano Banana 2 Lite · CC0 · 21 Sept 2026
Generated from: Retro pixel-art enemy sprite for a first-person dungeon crawler, in the style of Dungeon Crawl Classics and early Legends of Grimrock, with the brutal 1980s dark-fantasy cartoon feel of Heavy Metal magazine and Thundarr. Large crisp readable pixels, hard edges, no anti-aliasing, no smooth gradients, limited grim palette (cold grey stone, sickly flesh tones, dried-blood brown, rusted iron) with warm accents, strong silhouette, high contrast. Same exact creature as the reference — do not redesign, keep exactly SEVEN legs of very different lengths, one HUGE claw on the right side and one small claw on the left: a low squat crab-spider monster, clustered mismatched eyes around a crooked fanged mouth, bony plates and spikes on its back. Same palette, same pixel density, same overall body height and scale on screen as the reference — do not zoom in or out. Solid pure black background, no ground, no scene, no shadow, no text, no watermark. Full body, facing the camera, centered, base near the bottom of the frame. Redraw the legs in a completely different arrangement than the reference — this is not a subtle change. POSE: a mid-leap scuttle, caught fully airborne — the whole body is launched up and sideways, ALL SEVEN legs bent and tucked up close underneath the body, none of them touching the ground, with a large visible gap of black background beneath the entire creature. The huge claw is thrown out to one side for balance, the small claw tucked in. The silhouette must read as clearly off the ground and mid-motion, nothing like a standing pose.
Creator
Miron Klimentenko
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