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Made with Nano Banana 2 Lite · CC0 · 21 Sept 2026
Generated from: Retro pixel-art enemy sprite for a first-person dungeon crawler, in the style of Dungeon Crawl Classics and early Legends of Grimrock, with the brutal 1980s dark-fantasy cartoon feel of Heavy Metal magazine and Thundarr. Large crisp readable pixels, hard edges, no anti-aliasing, no smooth gradients, limited grim palette (cold grey stone, sickly flesh tones, dried-blood brown, rusted iron) with warm accents, strong silhouette, high contrast. Same exact creature as the reference — do not redesign: hulking squat toad-tumor monster, huge lumpy round body, three short stubby legs (asymmetric stance, not mirrored) and one long muscular arm ending in a clawed hand with a rusted broken manacle and chain fused into the flesh, a scrap of tattered purple royal cloth on one shoulder, several mismatched eyes of very different sizes scattered across the body, a huge gaping mouth full of teeth with a lolling tongue, mottled warty sickly-flesh skin with dried-blood brown patches. A small plain scar/burn mark on the hide that means nothing — no symbol, no design, no brand. Same palette, same pixel density, same overall body height and scale on screen as the reference — do not zoom in or out. Solid pure black background, no ground, no scene, no shadow, no text, no watermark. Full body, facing the camera, centered, base near the bottom of the frame. POSE: the very start of a lurching crawl-step — the creature leans its weight forward and down, two legs planted wide and firm bearing the load, while the THIRD leg begins pushing off the ground, heel lifting, just starting to rise. The long arm reaches forward along the ground, claws digging in for leverage. Body silhouette leans forward compared to the resting pose.
Creator
Miron Klimentenko
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