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Made with Nano Banana 2 Lite · CC0 · 21 Sept 2026
Generated from: Retro pixel-art enemy sprite for a first-person dungeon crawler, in the style of Dungeon Crawl Classics and early Legends of Grimrock, with the brutal 1980s dark-fantasy cartoon feel of Heavy Metal magazine and Thundarr. Large crisp readable pixels, hard edges, no anti-aliasing, no smooth gradients, limited grim palette (cold grey stone, sickly flesh tones, dried-blood brown, rusted iron) with warm accents, strong silhouette, high contrast. Same exact creature as the reference — do not redesign, keep exactly ONE long muscular arm (not two) and exactly THREE short stubby legs: hulking squat toad-tumor monster, huge lumpy round body, one long muscular arm ending in a clawed hand with a rusted broken manacle and chain fused into the flesh, several mismatched eyes of very different sizes scattered across the body, a huge gaping mouth full of teeth with a lolling tongue, mottled warty sickly-flesh skin with dried-blood brown patches. Same palette, same pixel density, same overall body height and scale on screen as the reference — do not zoom in or out. Solid pure black background, no ground, no scene, no shadow, no text, no watermark. Full body, facing the camera, centered, base near the bottom of the frame. POSE: an extreme, exaggerated mid-lurch — the whole body is thrown into a dramatic diagonal tilt, dramatically different silhouette from standing upright. ONE of the three legs is raised dramatically high and swung far forward, its foot clearly and unmistakably OFF THE GROUND with a big visible gap of empty black background beneath it — this must be obvious at a glance. The other two legs are spread wide and bent, digging into the ground to brace the shifted weight. The long arm swings low and back for counterbalance. Exaggerate the asymmetry and imbalance like a creature caught mid-stumble.
Creator
Miron Klimentenko
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