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Made with Nano Banana 2 Lite · CC0 · 21 Sept 2026
Generated from: Retro pixel-art enemy sprite for a first-person dungeon crawler, in the style of Dungeon Crawl Classics and early Legends of Grimrock, with the brutal 1980s dark-fantasy cartoon feel of Heavy Metal magazine and Thundarr. Large crisp readable pixels, hard edges, no anti-aliasing, no smooth gradients, limited grim palette (cold grey stone, sickly flesh tones, dried-blood brown, rusted iron) with warm accents, strong silhouette, high contrast. Same exact creature as the reference — do not redesign, keep exactly ONE long muscular arm and exactly THREE short stubby legs: hulking squat toad-tumor monster, huge lumpy round body, one long muscular arm ending in a clawed hand with a rusted broken manacle and chain fused into the flesh, several mismatched eyes of very different sizes scattered across the body, a huge gaping mouth full of teeth with a lolling tongue, mottled warty sickly-flesh skin with dried-blood brown patches. Same palette, same pixel density, same overall body height and scale on screen as the reference — do not zoom in or out. Solid pure black background, no ground, no scene, no shadow, no text, no watermark. Full body, facing the camera, centered, base near the bottom of the frame. POSE: the creature settles into a new three-point stance after the lurch, all three legs freshly replanted on the ground in positions clearly advanced/shifted from a plain resting stance — the whole silhouette leaning slightly forward and off-center, not perfectly upright. Body slightly hunched from the effort of the movement. The long arm relaxes back down toward the side.
Creator
Miron Klimentenko
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