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Made with Nano Banana 2 Lite · CC0 · 21 Sept 2026
Generated from: Retro pixel-art enemy sprite for a first-person dungeon crawler, in the style of Dungeon Crawl Classics and early Legends of Grimrock, with the brutal 1980s dark-fantasy cartoon feel of Heavy Metal magazine and Thundarr. Large crisp readable pixels, hard edges, no anti-aliasing, no smooth gradients, limited grim palette (cold grey stone, sickly flesh tones, dried-blood brown, rusted iron) with warm accents, strong silhouette, high contrast. Same exact creature as the reference — do not redesign, keep exactly ONE long muscular arm and exactly THREE short stubby legs: hulking squat toad-tumor monster, huge lumpy round body, one long muscular arm ending in a clawed hand with a rusted broken manacle and chain fused into the flesh, several mismatched eyes of very different sizes scattered across the body, a huge gaping mouth full of teeth with a lolling tongue, mottled warty sickly-flesh skin with dried-blood brown patches. Same palette, same pixel density, same overall body height and scale on screen as the reference — do not zoom in or out. Solid pure black background, no ground, no scene, no shadow, no text, no watermark. Full body, facing the camera, centered, base near the bottom of the frame. POSE: continuing the lurch, one step further than before — the leg that was raised has now landed in a new spot further forward, clearly planted, while a DIFFERENT leg (one that was bearing weight before) now lifts dramatically, its foot clearly OFF THE GROUND with a visible gap of black background beneath it. The whole body silhouette is shifted and tilted to the opposite side from the previous pose, exaggerated mid-stumble asymmetry. The long arm swings forward reaching ahead of the body.
Creator
Miron Klimentenko
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