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Made with Nano Banana 2 Lite · CC0 · 21 Sept 2026
Generated from: Retro pixel-art enemy sprite for a first-person dungeon crawler, in the style of Dungeon Crawl Classics and early Legends of Grimrock, with the brutal 1980s dark-fantasy cartoon feel of Heavy Metal magazine and Thundarr. Large crisp readable pixels, hard edges, no anti-aliasing, no smooth gradients, limited grim palette (cold grey stone, sickly flesh tones, dried-blood brown, rusted iron) with warm accents, strong silhouette, high contrast. Same exact creature, same palette and pixel density as the reference — do not zoom in or out. Solid pure black background, no ground, no scene, no shadow, no text, no watermark. Full body, facing the camera, centered, base near the bottom of the frame. Take the raised leg from this reference image and bring its foot DOWN, planting it firmly on the ground in a new position further forward/to the side than where it started — a clear, visible change from the reference: the leg is now touching the ground, not in the air. At the same time, make a DIFFERENT leg (one that was planted in the reference) begin lifting, its foot starting to rise off the ground. Shift the whole body's tilt/weight to reflect this new stance — the silhouette must look clearly different from the reference image, not a near-copy.
Creator
Miron Klimentenko
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