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Made with Nano Banana 2 Lite · CC0 · 21 Aug 2026
Generated from: Redraw this skeleton warrior sprite sheet in EXACTLY the same pixel art style, same bone palette, same side view facing RIGHT, same 4 columns by 3 rows grid of 12 cells on a plain flat solid magenta background (#FF00FF) — but now every cell shows a HEAVIER, ARMORED version of the same skeleton: it wears a dented iron helmet, an iron shoulder plate, and carries a LARGE ROUND BATTERED IRON SHIELD strapped to its left arm (the arm nearer the viewer, held across the chest) plus the same rusted sword in its right hand. Slightly bulkier and taller than the unarmored one. CRITICAL: the round shield must be clearly visible in EVERY cell except the last. CRITICAL: NO written text, NO letters, NO words, NO labels, NO numbers, NO grid lines anywhere in the image. Poses, left to right, top to bottom: (1) standing idle, shield at its side, sword lowered (2) walking, front leg forward, shield at its side (3) walking, legs crossing, shield at its side (4) winding up, sword drawn back behind the shoulder, shield raised in front (5) striking, sword slashed forward at chest height, shield still raised (6) sword thrust straight forward, shield tucked in (7) THRUSTING THE SWORD STRAIGHT UP overhead, head tilted upward, arm vertical, shield lowered (8) crouched low behind the shield, bracing, shield leading (9) CHARGING forward fast behind the shield, body low and leaning far forward, shield leading like a battering ram (10) charging, further forward, shield leading, back leg trailing (11) staggering backward, shield knocked aside, ribs cracked (12) collapsing into a loose pile of bones with the shield fallen flat on the ground Feet on the same baseline at the bottom of each cell in cells 1 to 11. High-resolution pixel art, hard edges, zero anti-aliasing, clustered pixel texture, 1-2px highlights, strict 20-color palette of bone white, cold grey, rust brown and deep shadow. Cold overcast light. No UI, no ground, no cast shadows, no soft edges.
Creator
Edson Barros
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