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Made with Nano Banana 2 Lite · CC0 · 12 Aug 2026
Generated from: Redraw this exact pixel-art walking sprite sheet. Keep the SAME character, SAME grim weathered face, SAME dark desaturated colours, SAME proportions, SAME pixel-art style, SAME 4-row grid, SAME flat two-tone grey checkerboard background, SAME baseline, SAME walk cycle poses. ONE CHANGE ONLY: the greatsword is GONE from every cell. What was strapped across his back is now an EMPTY leather scabbard — a long closed hollow sheath of dark brown leather with iron fittings, at the same diagonal angle across the back, with NOTHING protruding from its mouth: no hilt, no pommel, no crossguard, no grip, no blade, nothing metallic rising above the shoulder line. His hands hang empty at his sides in every frame. Everything else is untouched: weathered iron plate armour, pauldrons, tattered deep indigo tabard, belt, the small amber lantern clipped to his LEFT hip, short dark hair, scarred face, and the cold desaturated slate-blue / gunmetal grey / dull steel / faded indigo / charcoal palette. Do not brighten the image. Do not make him younger. Keep the same dark, grim, Berserk-inspired look. Row 1 walks toward the viewer, row 2 walks to the viewer's left in profile, row 3 walks away from the viewer, row 4 walks to the viewer's right in profile. Same cell count per row, generous even margins, cells never touching, identical body height and width in every frame.
Creator
Kévin
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