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Made with GPT Image 2 · CC0 · 12 Aug 2026
Generated from: Redraw this exact pixel-art sprite sheet. Keep the SAME character, SAME grim scarred face, SAME dark desaturated colours, SAME proportions, SAME pixel-art style, SAME 4-row by 5-column grid, SAME flat two-tone grey checkerboard background, SAME baseline, and the SAME twenty overhead-smash poses — the same deep crouch, the same wind-up, the same downward strike, the same impact, the same recovery, in all four rows. ONE CHANGE ONLY: THE KNIGHT IS UNARMED. The greatsword is gone from every one of the twenty cells. Both his hands are EMPTY: two gauntleted fists closed together around nothing, as though gripping the long hilt of an invisible greatsword. The arms keep the exact same trajectory they had when they held the blade — hauled back low, raised high overhead, driven down through the vertical, at ground level, dragged back up. Nothing metallic and nothing blade-shaped appears anywhere in this image. Also remove every motion arc, crescent, glow trail, dust burst and impact spark. The cells show ONLY the armoured body in motion against the plain checkerboard. CRITICAL: ALL FOUR ROWS keep the attack. There must be NO standing pose and NO walking pose anywhere on this sheet. Every one of the twenty cells stays mid-swing, whole body committed. KEEP: an EMPTY leather scabbard strapped diagonally across his back — a long closed hollow sheath of dark brown leather with iron fittings, nothing protruding from its mouth, no hilt above the shoulder line. Keep the small amber lantern at his belt, the tattered deep indigo tabard, the pauldrons, the weathered iron plate armour, and the cold desaturated slate-blue / gunmetal grey / faded indigo / charcoal palette. Do not brighten the image. Rows unchanged: row 1 seen from the FRONT, row 2 profile facing LEFT, row 3 seen from BEHIND, row 4 profile facing RIGHT. Generous even margins, cells never touching.
Creator
Kévin
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