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Made with GPT Image 2 · CC0 · 12 Aug 2026
Generated from: Redraw this exact pixel-art sprite sheet. Keep the SAME character, SAME grim scarred face, SAME dark desaturated colours, SAME proportions, SAME pixel-art style, SAME 4-row by 5-column grid, SAME flat two-tone grey checkerboard background, SAME baseline, and the SAME twenty attack poses — the same wind-up, the same sweep, the same follow-through, the same footwork. ONE CHANGE ONLY: THE KNIGHT IS UNARMED. The sword is gone from every one of the twenty cells. His hands are EMPTY: gauntleted fists closed around nothing, fingers curled as if gripping the hilt of an invisible weapon. The arms keep the exact same trajectory they had when they held the blade. Nothing metallic and nothing blade-shaped appears anywhere in this image — no sword, no dagger, no axe, no spear, no shield. Also remove every pale motion arc, slash streak, glow trail and light crescent. No swoosh, no white curve, no yellow arc. The cells show ONLY the armoured body in motion against the plain checkerboard. KEEP: an EMPTY leather scabbard strapped diagonally across his back — a long closed hollow sheath of dark brown leather with iron fittings, nothing protruding from its mouth, no hilt above the shoulder line. Keep the small amber lantern at his belt, the tattered deep indigo tabard, the pauldrons, the weathered iron plate armour, and the cold desaturated slate-blue / gunmetal grey / faded indigo / charcoal palette. Do not brighten the image. Keep the same dark, grim, Berserk-inspired look. Rows unchanged, top to bottom: row 1 attacking toward the viewer, row 2 attacking to the viewer's left in profile, row 3 attacking away from the viewer, row 4 attacking to the viewer's right in profile. Generous even margins, cells never touching.
Creator
Kévin
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