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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Sept 2026
Generated from: Production UI composition concept for Pinewatch pixel fantasy idle RPG. 1152x648 aspect 16:9. Narrow left skill navigation rail with Combat Woodcutting Mining Fishing Smithing Cooking. Compact top header. Deep slate near-black panels, thin antique gold lines, parchment narrow sans text, teal selected states. A global TOOL POUCH drawer in upper-right overlays dark painted forest scene with ample negative space. Drawer width 510 height 360. Three compact horizontal rows each with square native pixel tool icon, type HATCHET, PICKAXE, FISHING ROD and current item name, small Change button. Footer: Automatically used for gathering. Shared across equipment sets. Close button top right. Existing bronze hatchet, bronze pickaxe, simple fishing rod. Clear restrained readable UI, no leather bag illustration, no new standalone art. Whole scene mockup, no enlarged character. Flat rectangular controls, focus gold outline.
Creator
Apex
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