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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Sept 2026
Generated from: Production-oriented whole-screen game UI concept for FORGEWORN, a polished intimate medieval pixel RPG. Exact 16:9 at 1152x648. Left 194px narrow established navigation rail with COMBAT, WOODCUTTING, MINING selected, FISHING, SMITHING, FLETCHING, COOKING, HUNTS. Compact top 52px heading ROOTBOUND DRIFT / MINING. Main viewport is a beautifully painted pixel-art underground copper mine with a small pixel miner at center-right. Stage must dominate with no HUD in action area. Design only bottom 108px skill UI region from x194 to1152. Near-black slate #10171b, subtle raised slate #182026, fine 1px antique-gold #d3a650 rules, parchment #d8c8a5 typography, teal #4f8c87 state accents. No gradients, giant blocks, tall rectangular buttons, mobile cards, or generic admin dashboard. All icons are draft UI placeholders and concept only. UI must be realistically implementable with live Control labels and meters. Concept B: floating separated workflow dock. Left separate small target plaque with ore icon and Copper Vein. Center low suspended cycle progress ribbon, Ready and 6.0 sec, mastery as tiny gold ticks below. Right compact stacked action controls Change target and Start mining. Thin gold separators and inset material edges. Deliberately distinct from one full-width framed slab, with transparent stage gaps between the three groups, perfectly readable.
Creator
Apex
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