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Made with Nano Banana 2 Lite · CC0 · 2 Sept 2026
Generated from: Production-oriented whole-screen game UI concept for FORGEWORN, a polished intimate medieval pixel RPG. Exact 16:9 at 1152x648. Left 194px narrow established navigation rail with COMBAT, WOODCUTTING, MINING selected, FISHING, SMITHING, FLETCHING, COOKING, HUNTS. Compact top 52px heading ROOTBOUND DRIFT / MINING. Main viewport is a beautifully painted pixel-art underground copper mine with a small pixel miner at center-right. Stage must dominate with no HUD in action area. Design only bottom 108px skill UI region from x194 to1152. Near-black slate #10171b, subtle raised slate #182026, fine 1px antique-gold #d3a650 rules, parchment #d8c8a5 typography, teal #4f8c87 state accents. No gradients, giant blocks, tall rectangular buttons, mobile cards, or generic admin dashboard. All icons are draft UI placeholders and concept only. UI must be realistically implementable with live Control labels and meters. Concept A: horizontal instrument dock. Single fine gold outer rail and delicately stepped corners, left compact copper ore medallion with Copper Vein large, selected resource subtitle 1 Copper Ore · +12 XP. Middle wide fine recessed cycle meter, Ready status left and 6.0 sec right, tiny mastery gold meter below. Right aligned two 40px high controls: outlined CHANGE and filled muted-teal START MINING, small Bank stock footer. Entire bottom is tightly composed with calm margins; no repeating location name or large instruction text.
Creator
Apex
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