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Made with Nano Banana 2 Lite · CC0 · 3 Aug 2026
Generated from: Premium video game key art on a completely FLAT UNIFORM SOLID PURE MAGENTA background (hex #FF00FF, perfectly even, no ground, no shadows on the backdrop, no gradient). Rich saturated colors, punchy contrast, glossy toy-like finish, crisp high detail. THE LOGO: A wide 3D extruded wordmark reading EXACTLY "VOXEL-FRAG" — V O X E L, a short simple hyphen, then F R A G. One single horizontal line, all capitals, perfectly straight head-on view, every letter the SAME height on one level baseline. Heavy geometric block letters with softly rounded bevels. Letter faces are a rich vivid blue, with a bright polished gold bevel and a bold gold outline. A crust of snow and ice sits on the top edges of the letters. CRITICAL: the letters stand FREE and SEPARATE. There must be NO plate, NO slab, NO platform, NO connecting block between "VOXEL" and "FRAG" and none beneath the word. The magenta background is clearly visible in the gaps between and below every letter. The only thing between the two words is the small hyphen. THE SCENE — five characters, each acting differently. This is the point of the picture: 1. CENTER, ON TOP OF THE LOGO — slipping and about to fall. He has lost his footing on the snowy top edge of the letters, one arm stretched up gripping the top of a letter with a mitten hand, the other arm flailing out for balance, both legs kicking out sideways in the air, body tilted. His face is alarmed: eyebrows raised high and curved, eyes wide open circles, mouth a small open "o" of panic. Rich royal blue jacket with gold trim. 2. PANIC — standing below him looking straight up at him, horrified. BOTH mitten hands clapped to the sides of his head, elbows out, body leaning back. Eyes enormous wide open white circles with tiny dark pupils, eyebrows raised high and arched, mouth a big open oval scream. Vivid brick red jacket. 3. EYE ROLL — right next to the panicking one, completely unimpressed. Head tilted slightly, arms crossed over his chest, weight on one leg. Eyes rolled UP so only the lower part of the pupils shows under the eyelids, eyebrows flat and bored, mouth a flat straight line pulled to one side. Warm golden desert tan jacket. 4 and 5. LAUGHING — the two on the other side, cracking up. Eyes squeezed shut into happy upward arcs, mouths wide open in big joyful laughs, heads tipped back. One clutches his belly with both hands, the other slaps his knee and points up at the falling one. Vivid steel blue-grey jacket and rich forest green jacket. CHARACTER DESIGN — the game's own model, follow exactly: An OVERSIZED rounded cube head, WIDER THAN TALL (about 1.3 to 1), roughly one third of total body height. Pale cream skin with round soft pink blush circles on the cheeks. The face is painted flat on the front of the head — thick black brows, simple dark eyes, simple dark mouth, all expressive and cartoon-clear. Small stubby body: long belted jacket with a collar, chest pockets and thin gold trim, chunky rounded arms, mitten hands with no fingers, very short legs, thick boots. Every edge softly rounded and beveled, smooth glossy plastic toy look. NOT pixelated, NOT Minecraft, NOT sharp-edged. Snow rests on heads and shoulders. Bright cool key light with a strong warm amber rim light so every figure pops off the background. All four ground characters stand fully in frame with boots completely visible and clear space beneath them. No text other than the logo, no watermark, no signature.
Creator
Maurice Wegner
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