Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 31 Jul 2026
Generated from: Premium broadcast graphic for a fictional cricket management game: CUP WINNERS. FRAMING RULE: render the picture as a widescreen 16:9 photograph occupying the central horizontal band of the canvas. The top strip is plain empty night sky, the bottom strip plain dark blurred crowd; nothing important enters either strip. SCENE: a winning side gathered on a presentation podium after a cup final. The captain holds an original cup trophy — a two-handled cup on a stem, clearly distinct from a league championship trophy, invented for this game and carrying no engraving or lettering. The trophy is prominent but sensibly sized, not oversized. Players stand and crouch around the podium, medals around some necks, arms raised. Confetti drifts down. Low camera at podium level looking slightly up, with the cup at the centre of the composition. Festive light with gold and silver highlights, team colours clearly readable on the kit. Players of varied South Asian, Caribbean, African, Australasian and European appearance, as international cricket actually looks. INTERFACE LAYER, clearly readable as solid plates: dark smoked-glass panels in navy over anthracite, distinctly darker than whatever lies behind them, opaque enough to read as real plates rather than faint sheets of glass. One slim horizontal bar in the upper middle, one fifteenth of the picture height; one medium card set to one side in the lower middle third, about one fifth of the picture height; a row of three small tiles beneath it. All panels sit well inside the middle of the picture, far from the bottom, and never cover the cup or the captain. Together they cover no more than one third of the frame. Soft shadows, rounded corners, hairline outlines, even spacing. COMPLETELY TEXT-FREE: no letters, words, digits, numerals, dates, engraved names, scoreboard readouts, jersey numbers, medal inscriptions, written signage or pseudo-lettering anywhere, including inside every panel, card, tile and bar and on the cup itself. Every panel is a clean empty plate; advertising boards are blank colour blocks. SAFE ZONE: every panel, tile and the cup keep at least one tenth of the picture width and height clear of all four edges. Nothing is cropped. COLOUR: deep navy blue, neutral anthracite, white highlights, gold and silver accent light on the cup only. Panel borders and frames stay strictly neutral brushed graphite and warm grey — never saturated team colours, never gold trim on the panels. Everything fictional: an original cup design of its own invention, original abstract textless crests, invented kit designs, no resemblance to any real league, club, player, trophy, broadcaster or sponsor. Photorealistic sports-broadcast illustration, sharp, plausible anatomy, correct hands and fingers, natural skin tones, plausible shadows, no HDR oversaturation.
Creator
Sebastian Kullus
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.