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Made with Nano Banana 2 Lite · CC0 · 31 Jul 2026
Generated from: Premium broadcast graphic for a fictional cricket management game: the innings-break summary screen. FRAMING RULE, follow strictly: the entire composition — stadium horizon, pitch, and every interface panel — must sit inside the central horizontal widescreen band of the picture. The topmost strip is nothing but plain empty sky, and the bottommost strip is nothing but out-of-focus dark crowd silhouettes. Nothing important, no panel, no crest, no floodlight head may enter those top and bottom strips. SCENE: elevated wide view of a floodlit cricket stadium during the interval between innings. Oval outfield with mown stripe patterns, the central pitch strip clearly visible with correct stumps and bails at both ends, covers and ground staff idle near the boundary rope. No live action — a quiet held moment. Realistic tiered crowd, naturally filled. Atmospheric haze in the floodlight beams, warm evening horizon glow behind the stands. INTERFACE LAYER — deliberately small and restrained. The stadium is the hero and must stay clearly visible: the outfield, the pitch strip and the stands are never buried. Only these three elements, all in dark translucent smoked glass, deep navy over anthracite, about 65 percent opacity so the stadium reads through them: - one slim horizontal bar, thin, roughly one fifteenth of the picture height, sitting in the upper middle - two equal medium cards side by side in the lower middle, each about one fifth of the picture height and one third of the picture width, with a clear gap between them - three small equal tiles in a row beneath those cards, each shorter than the cards All panels are identical in material and tone — no bright white plate among them. Soft drop shadows, gently rounded corners, hairline outlines, even spacing rhythm. MARGINS: a wide clear border of empty stadium runs around the whole interface layer. No panel, tile or crest comes anywhere near the left, right, top or bottom edge of the picture; the nearest panel edge stays a tenth of the picture away from any border. Nothing is cropped. COMPLETELY TEXT-FREE: no letters, words, digits, numerals, currency symbols, percentages, dates, scoreboard readouts, jersey numbers, written signage or pseudo-lettering anywhere in the picture, including inside every panel, card, tile, bar and badge. Every panel is a clean empty plate. Boundary advertising boards are plain blank colour blocks. The stadium scoreboard structure exists but its display surface is dark and empty. COLOUR: deep navy blue, neutral anthracite grey, clean white highlights, restrained warm accent light coming only from the floodlights. Panel borders, card frames, dividers and any emblem trim stay strictly NEUTRAL — brushed graphite and warm grey only. Do not burn gold, red or any saturated team colour into a border, frame, divider or crest. Two small fictional abstract shield crests, plain neutral grey, textless, geometric, resembling no real badge, may sit at the top corner of the two cards. QUALITY: photorealistic sports-broadcast illustration, sharp, believable stadium architecture, correct cricket equipment, plausible shadows, natural colour, no HDR oversaturation, clean separation between the photographic background and the flat interface layer.
Creator
Sebastian Kullus
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