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Made with Nano Banana 2 Lite ยท CC0 ยท 30 Jul 2026
Generated from: Pixel-art walk-cycle sprite sheet ROW: exactly 3 sprites of the SAME chibi ninja GIRL in one horizontal row on a pure white (#ffffff) background. BODY: chibi ninja GIRL, clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and thin legs. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - HIGH PONYTAIL: BRIGHT GRASS-GREEN hair covering the WHOLE skull, pulled up and tied HIGH at the back of the head into a long ponytail that swings out behind, with a small fringe at the front under the headband. THE CHARACTER IS NEVER BALD: her whole skull is covered in bright grass-green hair in every one of the three sprites. A bare or skin-coloured scalp is a FAIL. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE and stand on the same ground line. The middle sprite must NOT be drawn bigger, smaller or lower than the other two. POSE - a STRONG 45-degree three-quarter view walking toward the LOWER-RIGHT (diagonally toward the viewer and to the right). To make the angle unmistakable: the RIGHT shoulder clearly OVERLAPS the front of the chest while the left shoulder is hidden behind the torso, and the nose points at the lower-right CORNER of the frame, with the far eye partly hidden behind the bridge of the nose. A nearly frontal pose is a FAIL. The SAME 45-degree lower-right angle in all three frames INCLUDING THE MIDDLE ONE - if the middle sprite turns frontal the row is wrong. WALK CYCLE - an open, clearly readable stride. FRAME 1 (left) = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 (middle) = passing pose, legs together under the body, arms down at the sides. FRAME 3 (right) = THE OPPOSITE contact pose - the leg that was forward in frame 1 is now BEHIND, and the arms swing the other way. Frame 3 must NOT repeat frame 1.
Creator
Jorge Sousa
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