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Made with Nano Banana 2 Lite ยท CC0 ยท 30 Jul 2026
Generated from: Pixel-art walk-cycle sprite sheet row, 3 frames, SEEN FROM BEHIND. BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - SHOULDER LENGTH: BRIGHT GRASS-GREEN straight hair covering the WHOLE back of the skull and falling to the shoulders. Smooth and straight, NOT spiky. THE CHARACTER IS NEVER BALD: her whole skull is covered in BRIGHT GRASS-GREEN hair in every sprite. A bare or skin-coloured scalp is a FAIL. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband around the head, seen from behind as a dark grey band with its two loose tails hanging down over the green hair. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE and stand on the same ground line. The middle sprite must NOT be drawn bigger, smaller or lower than the other two. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view toward the UPPER-RIGHT - no face, no eyes, no mouth, the back of the head turned away from the viewer. To make the angle unmistakable: one shoulder must be clearly closer to the viewer and overlap the back, and a sliver of the cheek plus one ear must show past the side of the head. A straight back view is a FAIL. A front view is a FAIL. The SAME angle in all three frames INCLUDING THE MIDDLE ONE. The magenta belt is only a thin flat band on the lower back, no knot. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = THE OPPOSITE contact pose - the leg that was forward in frame 1 is now BEHIND, and the arms swing the other way. Frame 3 must NOT repeat frame 1: if both frames put the same leg forward the animation is broken.
Creator
Jorge Sousa
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