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Made with Nano Banana 2 Lite ยท CC0 ยท 30 Jul 2026
Generated from: Pixel-art walk-cycle sprite sheet row, 3 frames. BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs. Soft round face with slightly larger eyes and small eyelashes. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - SHOULDER LENGTH WITH BLUNT FRINGE: BRIGHT GRASS-GREEN straight hair covering the whole skull and falling to the shoulders, with a thick straight blunt FRINGE covering the forehead down to the eyebrows under the headband. Smooth and straight, NOT spiky. THE CHARACTER IS NEVER BALD: her whole skull is covered in BRIGHT GRASS-GREEN hair in every sprite. A bare or skin-coloured scalp is a FAIL. MANDATORY - THE HEADBAND IS ALWAYS PRESENT IN ALL THREE SPRITES: a dark grey cloth headband worn around the forehead with a small rectangular silver metal plate at the front-center. Long dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. Pale skin, big cyan almond eyes, tiny nose and mouth, face FULLY VISIBLE with absolutely NO mask. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE and stand on the same ground line. The middle sprite must NOT be drawn bigger, smaller or lower than the other two. POSE: all three sprites in a STRICT SIDE PROFILE facing RIGHT - fully sideways, only ONE eye visible, nose pointing right, chest edge-on and NEVER turned toward the viewer. Same strict profile in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = THE OPPOSITE contact pose - the leg that was forward in frame 1 is now BEHIND, and the arms swing the other way. Frame 3 must NOT repeat frame 1: if both frames put the same leg forward the animation is broken.
Creator
Jorge Sousa
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