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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: pixel art sprite sheet of a retro basketball player, 4-frame idle animation in a single horizontal row, 16-bit arcade style (NBA Jam / SNES era), limited 16-color palette, hard 1px dark outline, 3-tone shading, no anti-aliasing, sharp pixel edges. Tall athlete in red jersey with white trim, red shorts, white high-top sneakers, headband, holding a basketball at his side, three-quarter front-facing ready stance. Idle loop: frame 1 neutral stance, frame 2 knees slightly bent and body dips down 1 pixel with ball bounced low, frame 3 neutral stance, frame 4 body rises 1 pixel with ball at top of dribble. Identical character, costume and palette across all 4 frames, same size and same baseline, frames clearly separated by wide empty space, plain flat background. Not blurry, no smooth gradients, no soft edges, not photorealistic, no 3D render, no scene background, no text or labels.
Creator
Darius
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