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Made with Nano Banana 2 Lite · CC0 · 21 Aug 2026
Generated from: Pixel art enemy sprite sheet on a plain flat solid magenta background (#FF00FF), a strict 4 columns by 3 rows grid of 12 cells with magenta gaps between cells. All cells show SKELETON WARRIORS in SIDE VIEW facing RIGHT — bare bleached bone, empty eye sockets with a faint cold glow, tattered dark cloth scraps, rusted iron. Identical art style, identical bone palette and identical body height in every cell; feet on the same baseline at the bottom of each cell. ROWS 1 AND 2 show the SAME skeleton armed with ONLY A RUSTED SWORD and NO shield, wearing a torn cloth wrap. ROW 3 shows a HEAVIER skeleton armed with a rusted sword AND a large round battered iron SHIELD on its left arm, wearing a dented iron helmet and shoulder plate. Poses, left to right, top to bottom: (1) sword skeleton walking, front leg forward, (2) sword skeleton walking, legs together, (3) sword skeleton winding up, sword drawn back behind the shoulder, (4) sword skeleton striking, sword slashed forward at chest height, (5) sword skeleton THRUSTING ITS SWORD STRAIGHT UP overhead with both arms, head tilted upward, (6) sword skeleton lunging forward low with the sword extended ahead in a quick dash, (7) sword skeleton recoiling backward, ribs cracked, (8) sword skeleton collapsing into a pile of bones, (9) shield skeleton walking with shield held at its side, (10) shield skeleton striking with the sword forward and the shield raised, (11) shield skeleton THRUSTING ITS SWORD STRAIGHT UP overhead, shield lowered, (12) shield skeleton CHARGING forward behind the shield, body low and braced, shield leading. High-resolution pixel art, fine pixel grid, hard edges, zero anti-aliasing, clustered pixel texture, 1-2px highlights, strict 20-color palette of bone white, cold grey, rust brown and deep shadow. Cold overcast light. No text, no UI, no numbers, no grid lines, no background, no ground, no cast shadows, no photorealism, no soft edges, no anti-aliasing.
Creator
Edson Barros
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