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Made with Nano Banana 2 Lite · CC0 · 2 Aug 2026
Generated from: Menu background art for a blocky online shooter, wide 16:9, in the style of the game Brick Force: the whole world is BUILT OUT OF LARGE CUBES on a grid like a construction toy, but every surface is completely smooth and untextured — flat cel shading, soft shading in the corners, no pixel texture, no noise, no grid lines drawn on the faces. COMPOSITION IS CRITICAL: a user interface window will cover the middle of this image. The central rectangle — the middle 55 percent of the width and the middle 65 percent of the height — must stay almost EMPTY: just an empty cobbled street receding into pale haze and open sky. Every interesting object belongs at the LEFT EDGE, RIGHT EDGE, TOP EDGE or BOTTOM EDGE of the frame. LEFT EDGE, large and close to the camera: a tall cube-built mine winding tower with a big wheel, a brick pit-head building, square lanterns glowing warm amber, a wooden scaffold. RIGHT EDGE, large and close to the camera: cube-built workshop and warehouse fronts, a conveyor bridge going up out of frame, tall chimneys with stepped smoke, stacked crates and barrels. BOTTOM EDGE: rails with two coal wagons and stacked crates, cropped by the bottom of the frame. TOP EDGE: open sky with big CHUNKY STEPPED CLOUDS made of stacked rectangles. Warm friendly slightly desaturated palette, soft haze toward the horizon, strong soft vignette. No text, no logos, no characters, no people.
Creator
Maurice Wegner
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