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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: IDENTITY LOCK from the reference atlas panel: keep the EXACT same character design, WARM ORANGE fur, blue vest, cyan goggles, red scarf, brown boots, and Penny Spool gatling proportions as the reference sheet — only change poses to the row list below. Same cast in EVERY cell; never redesign. STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells — ALL filled). Portrait layout taller than wide (3:4). Rows top to bottom ONLY: shoot, stomp, hurt, death, victory, pickup, spawn, upgrade. Side-view Style B illustrated platformer PLAYABLE HERO Trover. STYLE B illustrated readable silhouette: clean thick dark outlines, soft cel-shading, large expressive eyes with highlights, premium illustrated materials — NOT pixel-art. Character: Bunny Blaster (bunny). CAST LOCK: WARM ORANGE fur (cream muzzle only — NEVER pink/lilac/purple), cyan-lens goggles, blue open utility vest, red scarf, brown gloves, Penny Spool gatling always visible on armed poses. Each cell ONE complete full-body sprite. Subject fills about 68-72% of cell height (LARGE readable hero). Face RIGHT. Solid flat magenta #FF00FF background. FX only cyan, white, or amber. Preserve the same 8x6 magenta grid framing as the reference.
Creator
shawn pace
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