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Made with Nano Banana 2 Lite · CC0 · 20 Jul 2026
Generated from: High-resolution 2D anime cel-shaded square sprite sheet for a side-scrolling xiuxian aerial battle game. Exactly 16 frames arranged in a clean 4 by 4 square grid. One equal animation frame per cell. Keep the full 1024 by 1024 square canvas. Do not crop the sheet. Complete full-body young female outer disciple cultivator character in every frame. The head, face, torso, arms, fully extended legs, and white boots must be clearly visible in every frame. Black hair in a neat high bun with pale ribbon streamers. Pale celadon-green outer robes over a warm ivory inner robe, a deep jade-green sash, wide flowing sleeves, gentle elegant ink-wash xianxia costume. No sword, no weapon, no scabbard, no staff. Character faces SCREEN-RIGHT in every frame: her face, nose, chest, knees, and boots point toward the RIGHT edge of the image; she must NOT face left. STRICT UPRIGHT STANDING HOVER: torso and spine vertical and straight, both legs hang straight downward and fully extended beneath the body, knees unbent, white boots point directly downward. Feet float just above an invisible floor. This must read as a standing person hovering, never sitting. No seated pose, no cross-legged pose, no folded legs, no tucked legs, no bent knees, no kneeling, no crouching, no squatting. Arms hang naturally at her sides or rest gently before the waist. Subtle fly-idle loop only: very small vertical bob, slight hair-ribbon and sleeve flutter. No running, walking, stepping, attack, or magic effects. Same character, same scale, same costume, same facing direction in every frame. Full body centered in each cell with enough padding around head and boots. Solid pure chroma key green background, exact color #00FF00, flat and uniform. No checkerboard, no grid lines, no borders, no scenery, no ground, no shadow, no text, no labels, no watermark. Clean anime game art, cel-shaded, crisp line art, high detail, not pixel art.
Creator
王新星
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