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Made with Nano Banana 2 Lite ยท CC0 ยท 19 Aug 2026
Generated from: Generate a large survivalist log cabin sprite for a survival-game shelter set, using the attached reference image only to match its visual style, camera height, camera angle, lighting, and material treatment -- not its content or composition. CANONICAL VISUAL CONTRACT (match the reference exactly): - CAMERA -- CRITICAL: the camera must be at the exact same eye-level height and angle as someone standing on the ground in the reference image, looking nearly straight ahead with only a very slight downward tilt -- NOT elevated, NOT looking down onto the roof from above. The roofline should be seen nearly edge-on, with only a thin sliver of roof surface visible, the way a real single-story building looks from ground level several meters away -- not a raised three-quarter hero-shot angle that shows a wide expanse of roof and two full walls at once. - mostly front-facing, with only a narrow sliver of one side wall visible, matching how little of the side would be visible from a nearly head-on ground-level view; - same soft overcast diffuse lighting direction and softness as the reference; - rich painterly digital illustration, muted moss-green and warm amber palette like the reference -- the wood itself must read as warm brown, not green-tinted, not grey; - same highly detailed, crisp, realistic painterly digital-painting material treatment -- soft visible brushwork, gently blended color transitions -- no hard black outlines, no flat cel-shaded coloring, no comic-book rendering. OBJECT: a large survivalist style log cabin, single story, one main gable roof, built up on a single slightly elevated timber foundation platform, one set of wooden stairs leading up to the door centered on the front, built from rough hewn logs and salvaged wood, weathered and lived-in, with one stone chimney. The stairs must visibly touch the ground with no gap beneath the platform anywhere in the image. FRAMING: standing several meters back, at the same camera distance and position implied by the reference photo -- do not zoom in or crop tightly to make the building look larger; keep the same natural framing as the reference. The building's on-screen size will be adjusted separately after import, so framing should prioritize matching the reference's camera, not filling the frame. BACKGROUND -- CRITICAL: the ENTIRE background behind and around the cabin, in every direction, all the way to all four edges of the image, must be solid flat pure #00FF00 green and nothing else. No sky, no ground, no shadow, no text.
Creator
Trygve Brox
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