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Made with Nano Banana 2 Lite · CC0 · 2 Sept 2026
Generated from: Generate a landscape 16:9 1152x648 full screen GAME UI MOCKUP, edge to edge, no annotation, no dimension diagrams, no titles outside screen, no frame. Medieval painted pixel RPG called FORGEWORN. Dark slate and parchment, thin antique gold metal rails, teal selection. Existing 194px-wide narrow navigation sidebar; top 52px title ROOTBOUND DRIFT / MINING. Central playable painted copper mine environment and tiny miner occupies x194-1152 y52-540. Main design task bottom 108px action dock x194-1152 y540-648. Choose one elegant, restrained single dark instrument dock with fine antique-gold outer frame, inner inset edge, small ornamental corner brackets. Native copper ore icon inset at left then COPPER ORE in 18px parchment text, MINING Lv 1 small header, 1 ore · +8 XP small gold subtext. Middle group READY and 6.0s cycle in small text above thin teal progress rail; MASTERY 0/50 and tiny gold meter below. Right side CHANGE outlined button then filled dark teal START button, both 40px high. Footer within dock has small readable Ready at the ore seam left and 0 Copper Ore in Bank right. Lots of quiet dark negative space within grouping. Buttons side by side not tall. Polished bespoke CRPG control panel, no giant flat blue block, no generic app dashboard. Consistent live UI geometry. This is a whole-screen concept, no final asset icons.
Creator
Apex
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