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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Sept 2026
Generated from: Game UI study, flat front-facing symmetrical view, dark neutral background, NOT isometric, NOT a floor, NOT a room. A RUNIC CIRCLE rune-selection interface for a Norse dark-fantasy game. Centre: a hexagonal carved stone core with a valknut engraved into it, bronze rim, dormant dark with a faint cyan ember inside. Around it at equal angles: six carved stone rune holders on a thin engraved ring that connects them to the core like channels. - two holders hold lit rune stones with a rune-cyan carved glyph glowing in the groove - one holder is SELECTED: slightly larger, lifted, its channel from the core filled with travelling cyan light, a thin bronze ring around it - three holders are LOCKED: empty dark stone sockets, the glyph position only a shallow unlit carving, dimmed grey Thin engraved channel lines from the core out to each holder, only the lit ones carrying light. Palette strictly: cold blue-grey stone #1A2028 to #99AFC2, warm bronze #DEA05A, rune-cyan #15CAF0 to #2DE3D4. Carved stone and weathered bronze only. No magic circles on the ground, no swirling particles, no glow bloom haze, no sci-fi, no text.
Creator
Richard Kragten
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